Just like in the museum world we might ask, how can DecisionSim authors increase the holding power of their simulations? Or, “How can we ensure that our learners spend an appropriate amount of time working through each screen, and thereby develop their skills?”
The answer lies in the science of learning and motivation—which of course, are intertwined. Generally, we are motivated if the instructional task has our attention, if we feel it is relevant to our lives, if we have confidence that we can achieve the task, and if we expect to feel satisfaction when we complete the work. This is known as the ARCS model. Another model to build motivation is called Tec-Variety. It was created by Dr. Curtis Bonk.
T = Tone E = Encouragement C = Curiosity
V = Variety A = Autonomy R = Relevance I = Interactive E = Engagement T = Tension Y = Yields
What strategies do you use to motivate your learners?